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    解决方案
    移动游戏技术

    Variable Rate Shading (VRS)

    VRS 允许开发者根据画面区域的视觉重要性动态调节着色精度,在玩家视线焦点区域使用全精度着色,而在边缘区域降低着色率,在几乎不影响视觉感知的情况下大幅降低着色器工作量。

    VRS 贴图生成

    VRS 贴图生成

    基于内容分析和注视点的 VRS 贴图生成策略。

    注视点渲染

    注视点渲染

    结合眼动追踪与 VRS 实现注视点渲染的完整方案。

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